![]() ![]() With the MAX Mode removed, you have to spend three Power Gauge stocks to perform MAX Super Move, although the Power Gauge fills up much faster than '98 to make up for it. Other changes include how Super Moves work. This lets you block and interrupt most of available moves from your opponent with shocking ease. In the Armor Mode, your character's defense increases (at expense of the ability to execute Super Moves) and can freely move even when your opponent is attacking you.All the while a new KOF host is plotting behind for their gain. Joined by Shingo, looking for Kyo as his fan, the four of them competes in the KOF together, facing off the other KOF regulars that brought their own new member and hoping to learn Kyo's whereabouts. He's eventually paired with two no-nonsense newcomers K' (read "K Dash") is a new series protagonist who can mysteriously create fire from his hands like Kyo, and Maxima is a cyborg. He has a few problems, though: Kyo, former Japan Team leader who fought and sealed off the Orochi, has gone missing, so does Iori, and the other member, Daimon, entered a judo contest and is not available. Two years have passed since the last tournament in 1997, and Benimaru has received an invitation letter for KOF this year, with a new rule demanding him to bring a "Striker" on top of usual three-fighter match. The game released on July 22nd, 1999 for arcades, and would release two months later for Neo Geo. The sixth game in The King of Fighters series, and the first chapter of the NESTS Chronicles. ![]()
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